So what are the fundamental principles of designing for Web 2.6 (2point6)?
1. Minimalism. Just what is asked for, nothing more nothing less. Less really IS more.
2. Mobility. Works across platforms, hardware.
3. Monetization. Everyone who contributes receives a cut.
4. Membership. Has a mechanism for visitors to 'belong."
5. Matters. Is significant to one or more of it's members.
6. Merges. It works and plays with other sites, simply.
7. Manufactures. It creates something rather than just regurgitates what is already out there.
8. Is part of or has a Manual. It comes with (or is) instructions.
Okay I didn't mean to do it all with "M" words but I got on a roll. I stifled the urge to add "Monkeys" and "Monogamy" but just barely. The point is a Web 2.6 site is an interface between a group that manages or manifest some of their interests or concerns.
No comments:
Post a Comment